Jul 08, 2008, 07:34 AM // 07:34
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#2
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Ooo, pretty flower
Join Date: Jan 2008
Location: Citadel of the Decayed
Guild: The Archivists' Sanctum [Lore]
Profession: N/
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/notsigned for ToA
Chantry and Zin Ku Corridor, maybe. Coming from the southern shiverpeaks to Lonar's Pass, maybe. However, you can just grab one other person who dislikes pugs (a guildie or friend) and take 6 heroes.
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Jul 08, 2008, 07:48 AM // 07:48
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#3
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Furnace Stoker
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Finding one other person isnt always possible, and rarely ever happens for me. My friends list is also a full block of gray names now.
And my previous high end PVE guilds also only ever ran UB, so dont say to find a PVE guild because there arent any that dont run ursan.
Henchmen in ToA would be a failure for UW and FoW anyway, but fun to try it with. Im more interested in Sabway in cantha with rit hench and a modified Imbagon in NF with Sogolon then playing
UB.
Last edited by bhavv; Jul 08, 2008 at 07:55 AM // 07:55..
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Jul 08, 2008, 07:53 AM // 07:53
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#4
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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This would be good closer to the release of GW2 as most will be over there playing.
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Jul 08, 2008, 07:58 AM // 07:58
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#5
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Ooo, pretty flower
Join Date: Jan 2008
Location: Citadel of the Decayed
Guild: The Archivists' Sanctum [Lore]
Profession: N/
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bhavv, to be honest, there are a few PvE guilds that don't run Ursan, however that amount is small. And I have found people who prefer to use real builds over Ursan all the time, I think you need to socialize more (or as close to socializing you can get).
I am still /halfsigned on your idea, and Age is right, it would be better to add when GW2 releases as there will be a lot less people then. Heroes help enough with the filling in idiot's spots.
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Jul 08, 2008, 09:49 AM // 09:49
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#6
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Krytan Explorer
Join Date: Oct 2005
Guild: Pantheon of Shadows [dei]
Profession: W/A
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/notsigned
I think the reason there's not henchmen there already is to encourage you to play with people... so do that
It can't be that hard to find one person to play with, can it?
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Jul 08, 2008, 09:56 AM // 09:56
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#7
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Krytan Explorer
Join Date: Aug 2007
Location: Alexandria, Scotland
Guild: The Charter Vanguard [CV]
Profession: W/
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/signed
just because it sounds like it could be a fun experience, even if only to try it, although the henchman need to be mhenlo and co (not alesia and co)
still sounds like it could be a fun experience >_>
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Jul 08, 2008, 09:57 AM // 09:57
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#8
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Furnace Stoker
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Quote:
Originally Posted by Azazel The Assassin
I think you need to socialize more (or as close to socializing you can get).
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What on earth is the whole point behind socialising in a video game? How is that even possible?
Care to explain how you actually feel 'social' inside video games? Why exactly do threads like these always have to resort to what you believe is 'social' and bashing someone for choosing to play games solo?
There is no requirement for any video game, online or offline, to have to be social inside the game itself, it still sickens me to this day that people like you expect me to get the same rise out of playing with other people as you do.
Playing video games with other people doesnt work for me. It never has, it is not enjoyable and I do not prefer it as opposed to playing them solo.
I have real socialism in my life, I dont need to, nor have a desire to chat to people while playing a game. Sheeesh, get over it that not everyone plays games to play with other people.
Quote:
Originally Posted by Omnidragon42
/notsigned
I think the reason there's not henchmen there already is to encourage you to play with people... so do that
It can't be that hard to find one person to play with, can it?
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I dont play Ursan way, that is all that other people do nowadays. I dont even want to bother finding one other person to play with anymore, I really shouldnt have to do that and I have always aimed to play GW as solo as I possibly can. Is it really hard to imagine that other people degrade my playing experience far more then I enjoy playing GW solo?
Last edited by bhavv; Jul 08, 2008 at 10:02 AM // 10:02..
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Jul 08, 2008, 10:02 AM // 10:02
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#9
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Emo Goth Italics
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I don't see the logic here. Signing it for the other two and not ToA sounds very retarded to me.
Quote:
/notsigned
I think the reason there's not henchmen there already is to encourage you to play with people... so do that
It can't be that hard to find one person to play with, can it?
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Yeah, I guess people should scim through their friends list and guild list, and ask everyone who would probably be Ursan'ing FoW and UW. You can't have anybody ready straight away that place and time all the time.
It's a "Why not" for me. Nice to just jump in, although for ToA they should slap the heroes' levels to 20 when you have entered an area.
/Signed.
Quote:
Originally Posted by Bhavv
Why exactly do threads like these always have to resort to what you believe is 'social' and bashing someone for choosing to play games solo?
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Exactly, when you are already permitted the use of H/H, they shouldn't be denied access of use in the PvE portion of the game, regardless of the area.
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Jul 08, 2008, 10:57 AM // 10:57
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#10
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Wilds Pathfinder
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/signed
My friends list is full but more and more of my friends never show up anymore. The game is getting old and that means fewer players are logging on. Add the restriction that I can not stand Ursan Blessing and my choice are narrowed even further. That narrows my choices to: Bug the few people that are still playing, PUG (never going to happen), PUG with a Ursan team (NOT THAT COLD YET), or go farm.
I also feel some guilt when trying to put a party together because you are bugging people that may be doing something else.
I would rather see allowing a full party of Heroes then allowing Henchmen in the underworld but will take what I can get at this time.
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Jul 08, 2008, 02:12 PM // 14:12
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#11
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Krytan Explorer
Join Date: Jan 2008
Location: somewhere, Grinding some l33t titles
Guild: Order of the Divine WoodChuck
Profession: R/
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/signed for full party of heroes in those area.
I tried ursanway in those but hitting Kboard with my forehead too much makes me bleed, then blood gets in my eyes and i cant see the screen no more.
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Jul 08, 2008, 05:08 PM // 17:08
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#12
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Nope.
What they should do is REMOVING Henchmen from the Tombs of Primeval kings, and turning that into a real elite area with some unique drops, an unique set of weapons that drop there and one end-chest.
And then turn the first are in layers into an outpost without henchmen.
That way each chapter would have one elite area without henchmen.
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Jul 08, 2008, 05:43 PM // 17:43
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#13
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Furnace Stoker
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Quote:
Originally Posted by MithranArkanere
Nope.
What they should do is REMOVING Henchmen from the Tombs of Primeval kings, and turning that into a real elite area with some unique drops, an unique set of weapons that drop there and one end-chest.
And then turn the first are in layers into an outpost without henchmen.
That way each chapter would have one elite area without henchmen.
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Tombs of Primeval Kings is different to ToA, but I believe that Prophecies' elite area was meant to be Sorrows Furnace? Tombs were originally where you went for HA, but they then converted it into a new high end area.
But better drops in Tombs would make me go there more often. I have tried H/H'ing a couple of times but only made it the third or fourth maps, but I dont really play it that much at all.
I would actually like to see the challenge missions get revamped and improved, I really enjoyed fighting mobs of afflicted in the Canthan one, but did feel I could have done a lot better with a full hero party there.
Ok, so this is going offtopic, but mabe allow full hero parties in challenge missions olny so that we can get our fix of build creativity? No one really plays them anyway, and their purpose is to grind for hero armors, so it wouldnt hurt anyone if you could take a full party of heroes into these missions.
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Jul 08, 2008, 08:16 PM // 20:16
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#14
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Ooo, pretty flower
Join Date: Jan 2008
Location: Citadel of the Decayed
Guild: The Archivists' Sanctum [Lore]
Profession: N/
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Quote:
Originally Posted by bhavv
What on earth is the whole point behind socialising in a video game? How is that even possible?
Care to explain how you actually feel 'social' inside video games? Why exactly do threads like these always have to resort to what you believe is 'social' and bashing someone for choosing to play games solo?
There is no requirement for any video game, online or offline, to have to be social inside the game itself, it still sickens me to this day that people like you expect me to get the same rise out of playing with other people as you do.
Playing video games with other people doesnt work for me. It never has, it is not enjoyable and I do not prefer it as opposed to playing them solo.
I have real socialism in my life, I dont need to, nor have a desire to chat to people while playing a game. Sheeesh, get over it that not everyone plays games to play with other people.
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Let me first say, I personally prefer to play with H/H. And what I meant by socialize in the game, is to talk to people, make "friends" that can help you do stuff like duo FoW/UW with heroes. It is not hard to do so, and if you absolutly hate socializing on all degrees within a video game, why do you play a game which (at least once had) the franchise of "a social game" ANet said in the past they want to make a game for people to "socialize" in, and that they are trying to do so again in GW2.
Quote:
Originally Posted by Tyla
I don't see the logic here. Signing it for the other two and not ToA sounds very retarded to me.
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My logic is because those Henchmen are not ascended at all.
Quote:
Exactly, when you are already permitted the use of H/H, they shouldn't be denied access of use in the PvE portion of the game, regardless of the area.
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The reason why henchmen are not allowed in Elite Areas, is because THEY ARE ELITE AREAS -gasp-. Elite=Harder, Harder means no henchmen.
If you want to do an elite area with henchmen, do Sorrow's Furnace, Slavers', or Tombs, those are the only Elite Areas that allow henchmen, Urgoz doesn't, The Deep doesn't, DoA doesn't. Why do people only want Henchmen for UW/FoW? Just add them to DoA and the other places so we can never do anything with others and get stuck in our basements/attics all our life! (so people don't take that last part serious, /endsarcasm)
Quote:
Originally Posted by MithranArkanere
Nope.
What they should do is REMOVING Henchmen from the Tombs of Primeval kings, and turning that into a real elite area with some unique drops, an unique set of weapons that drop there and one end-chest.
And then turn the first are in layers into an outpost without henchmen.
That way each chapter would have one elite area without henchmen.
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/signed for that idea, and I wouldn't mind an auto-removal of henchmen when going into Slavers' (or Sorrow's Furnace, although some people who have Prophecies won't have heroes to help there)
Overall, the point of henchmen not being ascended is to make the Elite Areas harder, allowing them into one Elite area that they currently can't will cause such massive QQ on both sides (those being "Why are can they go there now! It's no longer Elite!" from the Elitists, and "Why aren't they in Urgoz, Deep, and DoA!!!1!!1" from people like you who want Henchmen in the Elite Areas).
It would be better off if nothing happens or henchmen are removed from Tombs, Slavers', and Sorrow's Furnace. (or Maybe the removal of Henchmen all together and add them as Heroes for Factions and Prophecies, would love to see Devona with a sword instead of Hammer for once like in the trailer, and to make their builds.)
But doing that last part, would mean having to make it at least a part of 5 heroes with your one character, to even things out a little for those who like to solo (like myself, and bhavv, it seems).
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Jul 08, 2008, 08:31 PM // 20:31
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#15
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Emo Goth Italics
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Quote:
The reason why henchmen are not allowed in Elite Areas, is because THEY ARE ELITE AREAS -gasp-. Elite=Harder, Harder means no henchmen.
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Wait, playing with real players which can change their skill bars and actually not be retarded is harder than H/H? Holy crap, news to me.
Quote:
My logic is because those Henchmen are not ascended at all.
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When you get ascended, all of your henchmen should do so aswell. Every one of them. As for entering it from ToA; make them level 20 when you've entered.
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Jul 08, 2008, 09:44 PM // 21:44
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#16
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Ooo, pretty flower
Join Date: Jan 2008
Location: Citadel of the Decayed
Guild: The Archivists' Sanctum [Lore]
Profession: N/
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Quote:
Originally Posted by Tyla
Wait, playing with real players which can change their skill bars and actually not be retarded is harder than H/H? Holy crap, news to me.
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Not what I was getting at. Not playing with henchmen make it less playable and forces people to make groups, which makes it harder to enter, not do.
Quote:
When you get ascended, all of your henchmen should do so aswell. Every one of them. As for entering it from ToA; make them level 20 when you've entered.
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The henchmen are ascended and whatnot based on the location, not on how far your character is. If henchmen stats were based on your character's stats, then you could get level 20 henchmen in Ascalon if you were level 20, and they would get an elite once you get to Dragon's Lair.
I honestly feel like I'm talking to a troll with an IQ of 60, but that's Guru for you.
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Jul 08, 2008, 10:01 PM // 22:01
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#17
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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It's not about making them harder or easier.
It's about requiring parties without henchmen there.
Henchmen are a 'last resort' for when you have no time to or do not want to find other players.
But like you need other players in PvP, Elite areas have that rule, and they require that leve of game, with other players too.
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Jul 08, 2008, 10:18 PM // 22:18
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#18
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Ascalonian Squire
Join Date: Mar 2006
Profession: Mo/E
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/signed
I don't see how forcing players to wait around to find an unreliable PuG would make an area "more elite." Sure, the game was designed to be social, with the realms of the gods being meant for 8 actual players. But look at any of the elite areas nowadays; they're either limited to players trying to solo (tombs and many UW players), full of pugs only looking for ursan (doa, fow, team uw groups), or they're just empty (deep, urgoz, sf). For many people, if the choice is obnoxious pug full of 12 year old ursans or just going and doing something else, they'll choose something else every time. I think adding henchmen would rejuvenate these areas for many players, and its not like them having henchmen would take away from your own "social" aspect of the game.
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Jul 08, 2008, 10:32 PM // 22:32
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#19
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Forge Runner
Join Date: Jun 2006
Guild: Guildless, pm me
Profession: R/Mo
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Quote:
Originally Posted by Azazel The Assassin
/notsigned for ToA
Chantry and Zin Ku Corridor, maybe. Coming from the southern shiverpeaks to Lonar's Pass, maybe. However, you can just grab one other person who dislikes pugs (a guildie or friend) and take 6 heroes.
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Your logic really makes no sense. Why not ToA but yes to Chantry and Zin Ku? Also, some people H/H so they can go alone and not with anyone; even friends or guildies.
Wholehearted /sign from me. I really see no reason not to, as it disadvantages nothing. In fact, Henchmen should be ascended everywhere, as there is no reason not to.
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Jul 08, 2008, 11:44 PM // 23:44
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#20
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Furnace Stoker
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
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ANet didn't want to allow henchmen in elite areas as a design decision. But heroes are now allowed, so I don't really see the point in excluding them any longer.
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